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Portable socket API with IOCP, epoll and kqueue for LuaJIT

local sock = require'sock'

Portable coroutine-based async socket API. For scheduling it uses IOCP on Windows, epoll on Linux and kqueue on OSX.


Replace LuaSocket which doesn’t scale being select()-based, and improve on other aspects too (single file, nothing to compile, use cdata buffers instead of strings, don’t bundle unrelated modules, coro-based async only, multi-threading support).


Alpha (Windows & Linux)


address lookup
sock.addr(...) -> ai look-up a hostname
ai:free() free the address list
ai:next() -> ai|nil get next address in list
ai:addrs() -> iter() -> ai iterate addresses
ai:type() -> s socket type: ‘tcp’, …
ai:family() -> s address family: ‘inet’, …
ai:protocol() -> s protocol: ‘tcp’, ‘icmp’, …
ai:name() -> s cannonical name
ai:tostring() -> s formatted address
ai.addr -> sa address object
sa:family() -> s address family: ‘inet’, …
sa:port() -> n address port
sa:tostring() -> s ‘ip:port’
sa:addr() -> ip IP address object
ip:tobinary() -> uint8_t[4|16], 4|16 IP address in binary form
ip:tostring() -> s IP address in string form
sock.tcp([family][, protocol]) -> tcp make a TCP socket
sock.udp([family][, protocol]) -> udp make a UDP socket
sock.raw([family][, protocol]) -> raw make a raw socket
s:type() -> s socket type: ‘tcp’, …
s:family() -> s address family: ‘inet’, …
s:protocol() -> s protocol: ‘tcp’, ‘icmp’, …
s:close() send FIN and/or RST and free socket
s:bind([host], [port], [af]) bind socket to an address
s:setopt(opt, val) set socket option ('so_*' or 'tcp_*')
s:getopt(opt) -> val get socket option
tcp|udp:connect(host, port, [expires], [af], ...) connect to an address
tcp|udp:send(s|buf, [maxlen], [expires]) -> len send bytes
tcp|udp:recv(buf, maxlen, [expires]) -> len receive bytes
tcp:listen([backlog, ]host, port, [af]) put socket in listening mode
tcp:accept([expires]) -> ctcp accept a client connection
tcp:sendall(s|buf, [len]) -> true send n bytes
tcp:recvall(buf, len, [expires]) -> true receive n bytes
udp:sendto(host, port, s|buf, [len], [expires], [af]) -> len send a datagram to an address
udp:recvnext(buf, maxlen, [expires], [flags]) -> len, sa receive the next datagram
tcp:shutdown('r'|'w'|'rw', [expires]) send FIN
sock.newthread(func[, name]) -> co create a coroutine for async I/O
sock.resume(thread, ...) -> ... resume thread
sock.suspend(...) -> ... suspend thread
sock.thread(func, ...) -> co create thread and resume
sock.cosafewrap(f) -> wrapper see coro.safewrap()
sock.currentthread() -> co see coro.running()
sock.transfer(co, ...) -> ... see coro.transfer()
sock.poll() poll for I/O
sock.start() keep polling until all threads finish
sock.stop() stop polling, ...) -> ... run a function with I/O
sock.sleep_until(t) sleep without blocking until time.clock() value
sock.sleep(s) sleep without blocking for s seconds
sock.iocp([iocp_h]) -> iocp_h get/set IOCP handle (Windows)
sock.epoll_fd([epfd]) -> epfd get/set epoll fd (Linux)

All function return nil, err, errcode on error. Some error messages are normalized across platforms, like ‘access_denied’ and ‘address_already_in_use’ so they can be used as conditionals.

I/O functions only work inside threads created with sock.newthread().

The optional expires arg controls the timeout of the operation and must be a sock.clock()-relative value (which is in seconds). If the expiration clock is reached before the operation completes the socket is forcibly closed and nil, 'timeout' is returned.

host, port args are passed to sock.addr() (with the optional af arg), which means that an already resolved address can be passed as ai, nil in place of host, port.

Address lookup

sock.addr(...) -> ai

Look-up a hostname. Returns an “address info” object which is a OS-allocated linked list of one or more addresses resolved with the system’s getaddrinfo(). The args can be either an existing ai object which is passed through, or:

  • host, port, [socket_type], [family], [protocol], [af]


  • host can be a hostname, ip address or '*' which means “all interfaces”.
  • port can be a port number, a service name or 0 which means “any available port”.
  • socket_type can be 'tcp', 'udp', 'raw' or 0 (the default, meaning “all”).
  • family can be 'inet', 'inet6' or 'unix' or 0 (the default, meaning “all”).
  • protocol can be 'ip', 'ipv6', 'tcp', 'udp', 'raw', 'icmp', 'igmp' or 'icmpv6' or 0 (the default is either 'tcp', 'udp' or 'raw', based on socket type).
  • af are a glue.bor() list of passive, cannonname, numerichost, numericserv, all, v4mapped, addrconfig which map to getaddrinfo() flags.

NOTE: getaddrinfo() is blocking. If that’s a problem, use resolver.


sock.tcp([family][, protocol]) -> tcp

Make a TCP socket. The default family is 'inet'.

sock.udp([family][, protocol]) -> udp

Make an UDP socket. The default family is 'inet'.

sock.raw([family][, protocol]) -> raw

Make a raw socket. The default family is 'inet'.


Close the connection and free the socket.

For TCP sockets, if 1) there’s unread incoming data (i.e. recv() hasn’t returned 0 yet), or 2) so_linger socket option was set with a zero timeout, then a TCP RST packet is sent to the client, otherwise a FIN is sent.

s:bind([host], [port], [af])

Bind socket to an interface/port (which default to ’*’ and 0 respectively meaning all interfaces and a random port).

tcp|udp:connect(host, port, [expires], [af])

Connect to an address, binding the socket to ('*', 0) if not bound already.

For UDP sockets, this has the effect of filtering incoming packets so that only those coming from the connected address get through the socket. Also, you can call connect() multiple times (use ('*', 0) to switch back to unfiltered mode).

tcp|udp:send(s|buf, [maxlen], [expires], [flags]) -> len

Send bytes to the connected address.

tcp|udp:recv(buf, maxlen, [expires], [flags]) -> len

Receive bytes from the connected address.

tcp:listen([backlog, ]host, port, [af])

Put the socket in listening mode, binding the socket if not bound already (in which case host and port args are ignored). The backlog defaults to 1/0 which means “use the maximum allowed”.

tcp:accept([expires]) -> ctcp

Accept a client connection. The connection socket has additional fields: remote_addr, remote_port, local_addr, local_port.

tcp:sendall(s|buf, [len]) -> true

Repeat send until all bytes are send.

tcp:recvall(buf, len, [expires]) -> true

Repeat recv until len bytes are received.

udp:sendto(host, port, s|buf, [maxlen], [expires], [flags], [af]) -> len

Send a datagram to a specific destination, regardless of whether the socket is connected or not.

udp:recvnext(buf, maxlen, [expires], [flags]) -> len, sa

Receive the next incoming datagram, wherever it came from, along with the source address. If the socket is connected, packets are still filtered though.


Shutdown the socket for receiving, sending or both. Does not block.

Sends a TCP FIN packet to indicate refusal to send/receive any more data on the connection. The FIN packet is only sent after all the current pending data is sent (unlike RST which is sent immediately). When a FIN is received recv() returns nil,'closed'.

Calling close() without shutdown may send a RST (see the notes on close() for when that can happen) which may cause any data that is pending either on the sender side or on the receiving side to be discarded (that’s how TCP works: RST has that data-cutting effect).

Required for lame protocols like HTTP with pipelining: a HTTP server that wants to close the connection before honoring all the received pipelined requests needs to call s:shutdown'w' (which sends a FIN to the client) and then continue to receive (and discard) everything until a nil,'closed' recv comes in (which is a FIN from the client, as a reply to the FIN from the server) and only then it can close the connection without messing up the client.


Scheduling is based on synchronous coroutines provided by coro which allows coroutine-based iterators that perform socket I/O to be written.

sock.newthread(func) -> co

Create a coroutine for performing async I/O. The coroutine must be resumed to start. When the coroutine finishes, the control is transfered to the I/O thread (the thread that called start()).

Full-duplex I/O on a socket can be achieved by performing reads in one thread and writes in another.

sock.resume(thread, ...)

Resume a thread, which means transfer control to it, but also temporarily change the I/O thread to be this thread so that the first suspending call (send, recv, sleep, suspend, etc.) gives control back to this thread. This is the trick to starting multiple threads before starting polling.

sock.suspend(...) -> ...

Suspend current thread, transfering to the polling thread (but also see resume()).

sock.poll(timeout) -> true | false,'timeout'

Poll for the next I/O event and resume the coroutine that waits for it.

Timeout is in seconds with anything beyond 2^31-1 taken as infinte and defaults to infinite.


Start polling. Stops after the timeout expires and there’s no more I/O or stop() was called.


Tell the loop to stop dequeuing and return.


Sleep until a time.clock() value without blocking other threads.


Sleep s seconds without blocking other threads.


sock.iocp([iocp_handle]) -> iocp_handle

Get/set the global IOCP handle (Windows).

IOCPs can be shared between OS threads and having a single IOCP for all threads (as opposed to having one IOCP per thread/Lua state) enables the kernel to better distribute the completion events between threads.

To share the IOCP with another Lua state running on a different thread, get the IOCP handle with sock.iocp(), copy it over to the other state, then set it with sock.iocp(copied_iocp).

sock.epoll_fd([epfd]) -> epfd

Get/set the global epoll fd (Linux).

Epoll fds can be shared between OS threads and having a single epfd for all threads is more efficient for the kernel than having one epfd per thread.

To share the epfd with another Lua state running on a different thread, get the epfd with sock.epoll_fd(), copy it over to the other state, then set it with sock.epoll_fd(copied_epfd).

Last updated: 5 months ago | Edit on GitHub

Pkg type:Lua
Version: f7147d6
Last commit:
Author: Cosmin Apreutesei
License: Public Domain

Requires: none

Required by: none