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socket2

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socket2

Portable socket API with IOCP, epoll and kqueue for LuaJIT


local socket = require'socket2'

Portable coroutine-based async socket API. For scheduling it uses IOCP on Windows, epoll on Linux and kqueue on OSX.

Rationale

Replace LuaSocket which doesn’t scale being select()-based, and improve on other aspects too (single file, nothing to compile, use cdata buffers instead of strings, don’t bundle undelated modules, coro-based async only, support multi-threading).

Status

Alpha (Windows & Linux)

The plan here is to create a new ffi-based networking stack for LuaJIT based on socket2, coro, http, bearssl, libtls, libtls_bearssl to replace the current stack based on socket, luasec, socketloop, nginx, libcurl.

API

address lookup
socket.addr(...) -> ai look-up a hostname
ai:free() free the address list
ai:next() -> ai|nil get next address in list
ai:addrs() -> iter() -> ai iterate addresses
ai:type() -> s socket type: ‘tcp’, …
ai:family() -> s address family: ‘inet’, …
ai:protocol() -> s protocol: ‘tcp’, ‘icmp’, …
ai:name() -> s cannonical name
ai:tostring() -> s formatted address
sockets
socket.tcp([family][, protocol]) -> tcp make a TCP socket
socket.udp([family][, protocol]) -> udp make a UDP socket
socket.raw([family][, protocol]) -> raw make a RAW socket
s:type() -> s socket type
s:family() -> s address family
s:protocol() -> s protocol
s:close() send FIN and/or RST and free socket
s:bind(addr | host,port, [addr_flags]) bind socket to IP/port
s:setopt(opt, val) set socket option (so_* or tcp_*)
s:getopt(opt) -> val get socket option
TCP sockets
tcp:listen([backlog, ]addr | host,port, [addr_flags]) put socket in listening mode
tcp:connect(addr | host,port, [expires]) connect
tcp:accept([expires]) -> ctcp, remote_addr, local_addr accept a connection
tcp:send(s|buf, [maxlen], [expires]) -> len send bytes
tcp:recv(buf, maxlen, [expires]) -> len receive bytes
tcp:shutdown('r'|'w'|'rw', [expires]) send FIN
UDP sockets
udp:send(s|buf, [maxlen], addr | host,port, [expires]) -> len send a datagram to an address
udp:recv(buf, maxlen, addr | host,port, [expires]) -> len receive a datagram from an adress
scheduling
socket.newthread(func) -> co create a coroutine for async I/O
socket.poll() poll for I/O
socket.start() keep polling until all threads finish
socket.stop() stop polling
socket.sleep_until(t) sleep without blocking until time.clock() value
socket.sleep(s) sleep without blocking for s seconds
multi-threading
socket.iocp([iocp_h]) -> iocp_h get/set IOCP handle (Windows)
socket.epoll_fd([epfd]) -> epfd get/set epoll fd (Linux)

All function return nil, err, errcode on error.

I/O functions only work inside threads created with socket.newthread().

The optional expires arg controls the timeout of the operation and must be a time.clock() value. If the expiration clock is reached before the operation completes the socket is forcibly closed and nil, 'timeout' is returned.

Address lookup

socket.addr(...) -> ai

The args can be either an existing ai object which is passed through, or:

  • [host], [port], socket_type, [family], [protocol], [flags]

where

  • host can be a hostname, ip address, '*' (the default) which means '0.0.0.0' aka “all interfaces” or false which means '127.0.0.1'.
  • port can be a port number or a service name and defaults to 0 which means “any available port”.
  • socket_type must be 'tcp', 'udp' or 'raw'.
  • family can be 'inet', 'inet6' or 'unix' (defaults to 'inet').
  • protocol can be 'ip', 'ipv6', 'tcp', 'udp', 'raw', 'icmp', 'igmp' or 'icmpv6' (default is based on socket type).
  • flags are a glue.bor() list of passive, cannonname, numerichost, numericserv, all, v4mapped, addrconfig which map to getaddrinfo() flags.

Sockets

socket.tcp([family][, protocol]) -> tcp

Make a TCP socket.

socket.udp([family][, protocol]) -> udp

Make an UDP socket.

socket.raw([family][, protocol]) -> raw

Make a RAW socket.

s:close()

Close the connection and free the socket.

For TCP sockets, if 1) there’s unread incoming data (i.e. recv() hasn’t returned 0 yet), or 2) so_linger socket option was set with a zero timeout, then a TCP RST packet is sent to the client, otherwise a FIN is sent.

s:bind(addr | [host],[port])

Bind socket to an interface/port.

TCP sockets

tcp:listen([backlog, ]addr | [host],[port])

Put the socket in listening mode, binding the socket if not bound already (in which case host and port args are ignored). The backlog defaults to 1/0 which means “use the maximum allowed”.

tcp:connect(addr | host,port, [expires])

Connect to an address, binding the socket to '*' if not bound already.

tcp:accept([expires]) -> ctcp, remote_addr, local_addr

Accept a connection.

tcp:send(s|buf, [maxlen], [expires]) -> len

Send bytes.

tcp:recv(buf, maxlen, [expires]) -> len

Receive bytes.

UDP sockets

udp:send(s|buf, [maxlen], addr | host,port, [expires]) -> len

Send a datagram.

udp:recv(buf, maxlen, addr | host,port, [expires]) -> len

Receive a datagram.

tcp:shutdown('r'|'w'|'rw')

Shutdown the socket for receiving, sending or both. Does not block.

Sends a TCP FIN packet to indicate refusal to send/receive any more data on the connection. The FIN packet is only sent after all the current pending data is sent (unlike RST which is sent immediately). A FIN from the peer can be detected by a zero-length read.

Calling close() without shutdown may send a RST (see the notes on close() for when that can happen) which may cause any data that is pending either on the sender side or on the receiving side to be discarded (that’s how TCP works: RST has that data-cutting effect).

Required for protocols like HTTP with pipelining: a HTTP server that wants to close the connection before honoring all the received pipelined requests needs to call s:shutdown'w' (which sends a FIN to the client) and then continue to receive (and discard) everything until a zero-length recv comes in (which is a FIN from the client, as a reply to the FIN from the server) and only then it can close the connection without messing up the client.

Scheduling

Scheduling is based on synchronous coroutines provided by coro which allows coroutine-based iterators that perform socket I/O to be written.

socket.newthread(func) -> co

Create a coroutine for performing async I/O. The coroutine starts immediately and transfers control back to the parent thread inside the first async I/O operation. When the coroutine finishes, the control is transfered to the loop thread.

Full-duplex I/O on a socket can be achieved by performing reads in one thread and all writes in another.

socket.poll(timeout) -> true | false,'timeout'

Poll for the next I/O event and resume the coroutine that waits for it.

Timeout is in seconds with anything beyond 2^31-1 taken as infinte and defaults to infinite.

socket.start(timeout)

Start polling. Stops after the timeout expires and there’s no more I/O or stop() was called.

socket.stop()

Tell the loop to stop dequeuing and return.

socket.sleep_until(t)

Sleep until a time.clock() value without blocking other threads.

socket.sleep(s)

Sleep s seconds without blocking other threads.

Multi-threading

socket.iocp([iocp_handle]) -> iocp_handle

Get/set the global IOCP handle (Windows).

IOCPs can be shared between OS threads and having a single IOCP for all threads (as opposed to having one IOCP per thread/Lua state) enables the kernel to better distribute the completion events between threads.

To share the IOCP with another Lua state running on a different thread, get the IOCP handle with socket.iocp(), copy it over to the other state, then set it with socket.iocp(copied_iocp).

socket.epoll_fd([epfd]) -> epfd

Get/set the global epoll fd (Linux).

Epoll fds can be shared between OS threads and having a single epfd for all threads is more efficient for the kernel than having one epfd per thread.

To share the epfd with another Lua state running on a different thread, get the epfd with socket.epoll_fd(), copy it over to the other state, then set it with socket.epoll_fd(copied_epfd).


Last updated: 3 days ago | Edit on GitHub

Package:socket2
Pkg type:Lua
Version: ffb92f6
Last commit:
Author: Cosmin Apreutesei
License: Public Domain

Requires: none

Required by: none


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