local winapi = require'winapi'
require'winapi.wglpanel'
local main = winapi.Window{
autoquit = true,
}
local panel = winapi.WGLPanel{
anchors = {left = true, top = true, right = true, bottom = true},
w = main.client_w,
h = main.client_h,
parent = main,
}
local gl = require'winapi.gl21'
function panel:on_render()
gl.glMatrixMode(gl.GL_MODELVIEW)
gl.glLoadIdentity()
--render model...
end