What you need to know first
- Building is based on trivial shell scripts that invoke gcc directly (no makefiles).
- Each supported package/platform/arch combination has a separate build script in
- C sources are included so you can start right away.
- Dependent packages are listed on the website (under the section "Binary Dependencies") and in
csrc/<package>/WHAT. Build those first.
- The only sure way to get a binary on the first try is to use the exact toolchain as described here for each platform. The good news is that you will get a binary.
- For building Lua/C modules you need lua-headers.
- For building Lua/C modules on Windows you also need luajit.
- You will get both dynamic libraries (stripped) and static libraries.
- libgcc and libstdc++ will be statically linked, except on OSX which doesn't support that and where libc++ is used.
- Binaries on Windows are linked to msvcrt.dll.
- Lua/C modules on Windows are linked to lua51.dll (which is why you need luajit).
- OSX libs set their install_name to
- the luajit exe on OSX sets
- the luajit exe on Linux sets
- all listed tools are mirrored at luapower.com/files (but please report broken links anyway)
Building on Windows for Windows
On 32bit systems use:
On 64bit systems use:
These scripts assume that both MSYS and MinGW-w64 bin dirs (in this order) are in your PATH.
Here's MSYS, which you can use on both 32bit and 64bit systems:
Here's the MinGW-w64 package used to build the current luapower stack:
Additional tools needed by a few special packages. The build scripts assume these are in your PATH too. Use them on both 32bit and 64bit systems.
The resulted binaries are linked to msvcrt.dll and should be compatible down to Windows XP SP3.
Building on Linux for Linux
On 32bit systems:
On 64bit systems:
Careful not to mix them up, or you'll get the wrong binaries in the wrong directory.
In general, to get binaries that will work on older Linuxes, you want to build on the oldest Linux that you care to support, but use the newest gcc that you can install on that system. In particular, if you link against GLIBC 2.14+ your binary will not be backwards compatible with an older GLIBC (google "memcpy glibc 2.14" to see the drama).
Here's a fast and easy way to build binaries that are compatible down to GLIBC 2.7:
- install an Ubuntu 10.04 in a VM
- add the "test toolchain" PPA to aptitude
- install the newest gcc and g++ from it
Here's the complete procedure on a fresh Ubuntu 10.04:
sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt-get update
sudo apt-get install gcc-4.8 g++-4.8
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-4.8 20
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-4.8 20
sudo apt-get install nasm cmake
The current luapower stack is built this way and it's the only supported way to build it.
Note that the above setup contains EGLIBC 2.11 so it's not guaranteed that anything you compile on it will be compatible down to GLIBC 2.7. It just so happens that the current luapower libraries don't use any symbols that have a newer implementation on that version of glibc. In the future, we might have to bump up the backwards-compatibility claim up to GLIBC 2.11. Compiling on Ubuntu 8.04 might solve the issue but the newest gcc that can run on that system might be too old for us.
Running Ubuntu 10 on Ubuntu 14
An easy and runtime-cheap way to get Ubuntu 10 environments for 32bit and 64bit on an Ubuntu 14 machine is with LXC:
sudo apt-get update
sudo apt-get install lxc
sudo lxc-create -n u10_64 -t ubuntu -- -r lucid
sudo lxc-create -n u10_32 -t ubuntu -- -r lucid -a i386
sudo rm /var/lib/lxc/u10_64/rootfs/dev/shm # hack to make it work
sudo rm /var/lib/lxc/u10_32/rootfs/dev/shm # hack to make it work
sudo lxc-start -n u10_64 -d
sudo lxc-start -n u10_32 -d
sudo lxc-ls --running # should print: u10_64 u10_32
To get a shell into a container, type:
sudo lxc-attach -n u10_64
Once inside, use the same instructions for Ubuntu 10 above. To get the compiled binaries out of the VMs check out
/var/lib/lxc/u10_XX/rootfs which is where the containers' root filesystems are.
Building on OSX for OSX
Clang is a cross-compiler, so you can build for 32bit on a 64bit OSX and viceversa.
Current OSX builds are based on clang 6.0 (LLVM 3.5svn) and are done on an OSX 10.9 using OSX SDK 10.10.
The generated binaries are compatible down to OSX 10.6 for both 32bit and 64bit, except for C++ libraries which link to libc++ which is OSX 10.7+.
NOTE: For Lion and above users, Apple provides a package called "Command Line Tools for Xcode" which can be downloaded from Apple's developer site (free registration required). You can try to build luapower with it. If you do, please report back on your experience and maybe we'll make this a supported toolchain.
Building on Linux for OSX
NOTE: This is experimental, lightly tested and not available for all packages (but available for most).
You can build for OSX on a Linux box using the osxcross cross-compiler. You can build osxcross (both clang and gcc) yourself (you need the OSX 10.7 SDK for that) or you can use a pre-built osxcross that was compiled on and is known to work on an x64 Ubuntu 14.04 LTS.
To use the cross-compiler, just add the
osxcross/target/bin dir to your PATH and run the same
build-osxXX.sh scripts that you would run for a native OSX build. Remember: not all packages support cross-compilation. If you get errors, check the scripts to see if they are written to invoke
x86_64-apple-darwin11-gcc and family.
Building with mgit
./mgit build <package>
which is implemented as:
cd csrc/<package> && ./build-<current-platform>.sh
Building packages in order
You can use luapower so that for any package or list of packages (or for all installed packages) you will get the full list of packages that need to be compiled in the right order, including all the dependencies:
./luapower build-order pkg1,...|--all [platform]
Again, you can use mgit to leverage that and actually build the packages:
./mgit build-all pkg1,...|--all [platform]
To build all installed packages on the current platform, run:
./mgit build-all --all
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